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- ================================================================
- Title : "Shoots" -N- Ladders 2.0 (DOOM II)
- Filename : SHOOTS20.WAD
- Author : Lloyd Shelby
- Email Address : lshelby@indy.net
- Misc. Author Info : 6' tall, graying hair, sleeps occasionally.
-
- Description : I think you're gonna like this one.
- Ladders. No, really. A level map with blinking
- indicators. Mayhem. Destruction. Plot twists.
- Air ducts. Vents. Secrets. Suspense.
-
- Additional Credits to : The authors of DEU 5.21, DCK 1.1a and 2.1b,
- BSP 1.2x, WACKER b7, DEUTEX 3.3, RMB 1.2,
- and, of course, DOOM!
- ================================================================
-
- * Play Information *
-
- Level # : DOOM II MAP01
- Single Player : Yes (It IS playable, believe it or not.)
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : YES!!!
- Difficulty Settings : Not implemented at all. (Use UltraViolence -
- don't be a weenie)
- New Sounds : No
- New Graphics : Yes.
- New Music : No
- Demos Replaced : None (full .LMP available)
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.21 GCC, DCK 1.1b, DCK 2.1b, BSP 1.2x,
- WACKER b7, DEUTEX 3.3, RMB 1.2. This wad is over
- 500K for one level (whew) and underwent approximately
- 150 different revisions, about 30 of which were
- lost when one of the tools crashed in mid-stream,
- for whatever reason. Probably not the tools'
- fault. I did some really wierd stuff to fool the
- DOOM engine.
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- Welcome to SHOOTS -N- LADDERS, the sequel to CARDIAC ARREST. One or two raves
- poured in, so I figured I would top it. I think I did. I did some really strange
- things to the DOOM engine, but I managed to pull it off. This level has
- functional ladders throughout (not new, but at least well done). Also a tunnel
- system and a HVAC system. The warehouse was designed specifically for
- DEATHMATCH, and it is also fun to run around the other areas in hot pursuit
- with a rocket launcher.
-
- It is not a large level, but the additional sectors for the ladders make it
- slow on < 486 computers. Also, if you have less than 4MB, I wouldn't
- recommend saving (crashed when I tried this on my 386-40 4Mb).
-
- Check out the map. I think that this is -really- cool.
-
- Pay for DOOM II.
-
- Direct questions, comments, slander, etc. to lshelby@indy.net or
- alt.games.doom. I read the mail and a.g.d fairly regularly. If you like it,
- please post.
-
- The DOOM2 version is somewhat tougher than the DOOM version. However, there
- are some VERY helpful secret rooms. Perhaps in the air vents. Check your
- map.
-
- Oh, by the way... Pay attention when you energize the gate.
-
- Have fun.
-
- Lloyd Shelby
- lshelby@indy.net
-
-
- DECRYPTION SUCCESSFUL.
- SOURCE_ID: UAC44-356
- MESSAGE_ID: 3389i329KR_CLASS
- SSPACE HEADER 1102S-NNP-5 !!! CLASSIFIED - EYES ONLY !!!
-
- ** ** *** *******
- ** ** ** ** ** **
- ** ** ***** **
- ** ** ** ** ** **
- ******* ** ** *******
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- **** * ** **** **** * **** * **** ***
- * * * * * * * * * * * *
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- **** **** * * **** **** * * * **** **
-
- REG 55-3n PARA 14 LINE 5 AND FOLLOWING:
- THE READING OF THIS CLASSIFIED TRANSMISSION BY ANY PARTIES NOT GIVEN
- PRIOR CERTIFIED WRITTEN CLEARANCE BY THE GOVERNING BOARD OF THE UAC IS AN
- OFFENSE PUNISHIBLE BY UP TO 30 YEAR IMPRISONMENT. << IF YOU ARE NOT
- AUTHORIZED TO READ THIS TRANSMISSION, DELETE IT IMMEDIATELY!!! >>
-
- TRANSMISSION BEGINS: 3389i329KR_CLASS
-
- CODE 5 PRIORITY.
-
- PRIOR MISSION TO PHOBOS DEEMED UNSUCCESSFUL BY HIGH COMMAND. DUE TO
- RECENT INVASION OF EARTH, IMMEDIATE ACTION MUST BE TAKEN TO DETERMINE
- SOURCE OF INVASION AND SECURE TRANSPORT GATE.
-
- LANDING PARTY WILL TELEPORT INTO HOLDING AREA OF PHOBOS GATE. LIFE FORM
- SCANS INDICATE LARGE NUMBERS OF INDETERMINATE LIFE FORMS. SECURE HOLDING
- AREA, WAREHOUSE, STAGING AREA, AND GATE PROPER. ALL LIFE FORMS IN BASE
- ARE HEREBY DESIGNATED HOSTILES.
-
- ONCE ALL AREAS ARE SECURED, POWER MUST BE RESTORED TO THE MAIN GATE TO
- PREPARE FOR ASSAULT. SCANS OF COMPUTER SYSTEM INTEGRITY SHOW THAT ALL
- MAIN BANKS FOR GATE HAVE BEEN RENDERED INACTIVE. AUXILLIARY SYSTEMS WILL
- BE REQUIRED TO ENERGIZE GATE. MAINTENANCE TUNNELS ACCESS THE AUX CONTROL
- ROOM. ALL MAINTENANCE ACCESS DOORS ARE SEALED (PER RG 54:2.P3) BUT IT
- SHOULD BE POSSIBLE TO LOCATE SECURITY KEYS FOR THESE DOORS. ENGAGE ALL
- BYPASSES (PER MAP) AND ROUTE ALL FOUR POWER CIRCUITS TO GATE. FROM THERE
- UTILIZE NORMAL GATE ENABLE PROCEDURE.
-
- GOOD LUCK
- TRANSMISSION ENDS: 3389i329KR_CLASS
-
-
-